Jul 28, 2005, 06:45 PM // 18:45
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#21
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Pre-Searing Cadet
Join Date: Jul 2005
Guild: The WTGA
Profession: Mo/
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Only thing this game could use is the abbility to purchase some additions to your guild hall, such as a rune trader, merchant and storage so you dont have to go out runnign to different places to do it last minute before a GVG, it would all be right there. Just my 2 cents.
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Jul 28, 2005, 09:51 PM // 21:51
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#22
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
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People keep saying this game was made fo pvp only, i want all of them to shutup and leave this thread alone. Because thats the stupiest thing ive ever heard.
They wouldnt have a PVE is this game was PVP only. Casual players? Bullcrap, Making a game thats soley based on gay skill fighting isnt a game, theres got to be something more for the people that dont enjoy that.
Mining and harvesting would gives players something to do, you could build on skills.
Like you have to chop 100 trees down to earn a chopping lvl, and each tree takes like 10 secs to cut, and you get 3 planks in the first lvl. That would be a great way to build upon the game.
And certain resources would be found only in certain locations.
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Jul 28, 2005, 10:04 PM // 22:04
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#23
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Academy Page
Join Date: May 2005
Location: Calgary Ab Canada
Guild: Hell Bringers Clan [HELL]
Profession: Me/N
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i really doubt that i would bother with it, but i dont see why not, it sounds interesting.
and maxiemonster . . .why would YOU care if a 3 yr old girl had good items? if she can do it . . does that mean you suck or something?
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Jul 28, 2005, 10:05 PM // 22:05
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#24
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Requiem Lords
Profession: R/Me
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Well, as long as it's optional, because it sounds boring as hell to me. Sorry, I'd rather battle and explore.
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Jul 28, 2005, 10:06 PM // 22:06
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#25
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Frost Gate Guardian
Join Date: Jul 2005
Location: South Carolina
Guild: Sons of Zeus [ZEUS]
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Maybe we should have an extra PvP area called "The Wilderness" too? :P
GW != Runescape. Besides, how would a peaceful miner or lumberjack make his way through the storyline?
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Jul 28, 2005, 10:07 PM // 22:07
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#26
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Wilds Pathfinder
Join Date: May 2005
Location: USA/Near Chicago
Guild: The Divine Darkness <TDDG>
Profession: W/Me
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Quote:
Originally Posted by Nizzim
People keep saying this game was made fo pvp only, i want all of them to shutup and leave this thread alone. Because thats the stupiest thing ive ever heard.
They wouldnt have a PVE is this game was PVP only. Casual players? Bullcrap, Making a game thats soley based on gay skill fighting isnt a game, theres got to be something more for the people that dont enjoy that.
Mining and harvesting would gives players something to do, you could build on skills.
Like you have to chop 100 trees down to earn a chopping lvl, and each tree takes like 10 secs to cut, and you get 3 planks in the first lvl. That would be a great way to build upon the game.
And certain resources would be found only in certain locations.
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*Claps* I mentioned a while ago about learning trade jobs. I really like this idea.
The ones who are so negative towards this idea and others like it are simply the lazy ones who don't want to see the game expand for the better. They despise change, they seriously lack imagination, and simply want to get from point "a" to point "b" as fast as possible without any interruptions or detours. But you have stood your ground well against these foes! Keep coming up with good ideas...
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Jul 28, 2005, 10:13 PM // 22:13
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#27
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Frost Gate Guardian
Join Date: Jul 2005
Location: South Carolina
Guild: Sons of Zeus [ZEUS]
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Or possibly, we think that the developers' time would be better spent adding fun things to the game.
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Jul 28, 2005, 11:00 PM // 23:00
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#28
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Woot Loops
Profession: E/N
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nope....
name one thing you want the devs to add that in some way doesnt mess everything else up.
This is a very simple and uplifting idea to execute and Id love to see it in game some day
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Jul 29, 2005, 12:23 AM // 00:23
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#29
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Krytan Explorer
Join Date: May 2005
Guild: Soul Devourers
Profession: W/Mo
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Quote:
Originally Posted by Nizzim
nope....
name one thing you want the devs to add that in some way doesnt mess everything else up.
This is a very simple and uplifting idea to execute and Id love to see it in game some day
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so you think your idea won't mess everything up?
and you're already SURE that this would be easy to add?
You're not the dev.
It's a great idea, but some questions arise. How would the farmers/carpenters advance in the game? What skills do they have? Are they totally separated from those six professions we have or are they integrated?
If my warrior can sometimes go out and chop some trees then that would be fun. If my carpenter can only chop trees but cannot play missions then that would not be fun. At least for me.
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